Bryce works at Microsoft in the Xbox division as a designer. He specializes in inclusive design in the world of gaming.
You’ll learn a lot about the general definition of disability and the options that game developers have for facilitating software use for everyone.
One of the interesting things that I learned from Bryce during this chat is that in the gaming work, we purposely build barriers (enemies, challenges, etc.), while simultaneously we’re trying to remove accessibility barriers.
If you are a game designer, I think you’ll learn something here. I hope so.
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